How Does It Work?

What’s the Structure?

To be clear, we are still figuring that out.

We are, first and foremost, folks who like LARP.

LARP is Live Action Roleplay. To LARP is to immerse oneself in an agreed upon setting and world to tell a story or play a game. LARPs can include anything from historical reenactments to murder mystery parties to fully living for several days in a high-fantasy medieval world. A bunch of us met at an immersive fantasy LARP and, eventually, the community grew beyond the walls of the game.

We then, all of us, have contributed to this Club in one way or another.

The hope is to collaborate more with like-minded folks and otherwise contribute more to the worlds we create.

Wandering Folk Society (WFS) is thus a LARP-centered social club that builds community through play, creativity, and shared responsibility. Everyone who joins is a Community Member. Members are expected to uphold courtesy, kindness, and integrity.

Only Members can buy entry to our games and events. Our events are often partnered with local communities and businesses to connect with and contribute to the places we visit.

Within WFS, Members may take on different roles:

  • Participants: Anyone who attends our games and events. Most volunteers begin here.

  • Stewards: Volunteers who help run games, often led by Leads responsible for areas like story, rules, logistics, or culture.

  • Wardens: Elected Officers (President, Secretary, Treasurer, etc.) who manage the club’s operations and resources. They serve two-year terms.

  • Board Members: Appointed or elected individuals who provide governance, oversight, and long-term direction.

Members have voting rights and this club will be holding elections on October 20, 2026 (and then every two years thereafter).

WFS is a nonprofit working toward 501(c)(7) status, which means we reinvest our budget back into our mission rather than profit. This structure helps ensure the Society is sustainable, community-driven, and here for the long haul.